CFP and Job Announcement – JSMG

Development Editor: Journal of Sound and Music in Games

The Journal of Sound and Music in Games (JSMG) was successfully launched in 2020 and has published three rich and varied volumes. It has been approved for indexing by SCOPUS, an endorsement of its quality and vitality. Now, the journal is recruiting an additional editor to increase JSMG’s capacity to further make good on its aim to encompass all aspects of, and approaches to, sound and music in games. Games are understood here in the widest sense, including non-digital games, childhood games and ludic approaches to music and sound.

The main purpose of this role is to increase the journal’s engagement with new topics, disciplines and audiences, while sustaining and cultivating the audience the journal has already established. The holder of this senior post will be able to significantly shape the direction of the journal and inform the work of the charitable Society on a wide-ranging and strategic level. This is an executive role and does not involve manuscript editing or processing duties.

There is no expectation that the post-holder would be a specialist in video games, nor that they would be from a musicological or sound studies background. We encourage applications from any disciplinary background, any subject area, and from an industry and/or academic background to apply.

To apply for this post, please send an email to with: > A covering letter (either in the body of the email or as an attachment) outlining your motivation for applying for the position and responding to the above Job Description and Person Specification. > A CV/resume (as an attachment). Please submit your expressions of interest by 30th September 2022. The Editors will be delighted to respond to informal enquiries and answer any questions. They can be contacted via

All info about the position:

Call for Contributions: “Music in Non-digital Games”. Special Issue of JSMG (Journal of Sound and Music in Games).

The planned issue, ed. by Christoph Hust (Leipzig, Germany) and Martin Roth (Kyoto, Japan), focuses on music in non-digital games – board games, dice games, card games, pen-and-paper role-playing games – within a global perspective. Its aim is to give a first overview of a broad topic that largely has not been explored before. Proposals that deal with sources from the 20th and 21st century are especially welcome. The aim is to consider games as cultural artifacts that store information about how music is conceptualized in a certain historical and cultural environment. Among others, possible topics might include:

– games that include practical music making

– quiz games about music

– depiction of musical canon formation in games

– atmospheric background music for pen-and-paper role-playing games

– music as a plot device in P&P games

– depiction of individual musical genres in games

– games about the musical market

– music games as a means of product placement, marketing, and advertising 

– depiction of cultural and/or gender stereotypes in music games

– games in the service of music pedagogics

– music games and TV

For further inspiration, a small collection of relevant games can be found via this link:

If you like to contribute to this issue, please send an abstract (English only) of no more than 300 words to until October 31, 2022.

Contributors will be contacted by December 31 at latest, and texts will be due on June 1, 2023. Texts intended for publication will go through a peer review after that, and the issue is planned to be published in 2024.

You can access JSMG’s style guide here:

Call for contributions: JSMG Special Issue Call: Videogame Music and Sound: Approaches from Latin America

Edited by: Karina Moritzen (Universidade Federal Fluminense / Universität Oldenburg), Ignacio Quiroz (National University of Litoral), Ariel Grez Valdenegro (LUDUM/University of Santiago de Chile).

This special issue intends to provide a meeting ground for the knowledge produced in Latin America on the topic of sound and music in video games. Latin America here will be understood in a broad sense that is not limited to its geographical area: it will also be regarded as a wide fertile space in which cultural objects, creative processes, currents of thought, aesthetics, epistemologies and methodologies are constructed through multiple perspectives.

Due to the uneven global videogames circulation (as most of the AAA games are created in the Global North and distributed globally), the studies that focus on the issue of sound and music in this media have mostly covered titles from the large games industry, and the theoretical production in this field has mostly been written from the Global North through eurocentric points of view. This had an impact on the theoretical direction that research has taken, and on the way in which questions have been proposed and dealt with. There are many epistemologies still missing from the conversation, as there are varied ways of comprehending the particularities that emerge around video game music given the cultural context in which it is perceived.

Therefore, the present issue intends to articulate a collective effort to gather research around the topic that reflects the plurality of thought that exists in Latin America, displaying an anti-essentializing portrayal of a continent that subsumes so many different experiences with media. The aim is to generate a space for discussion that addresses games, materiality, trajectories and social implications of video game music and sound in a weave that faithfully represents the particularities of Latin America, its games, its authors and its multiple realities. Additionally, the edition hopes to highlight and stimulate this academic circuit, exposing the work developed here to an international audience.

We welcome submission on topics such as:

– Case studies involving video games of Latin American origin, and their music, sounds and artistic production in general

– Satellite studies on sound sources of Latin American origin

– Problems of Latin American sound representation in the global industry

– Theoretical frameworks and analytical synergies from Latin American authors

– Effects of local modding/piracy in the listening experience

– Issues located in the overlap of a global industry and Latin America

– Social effects of video game music influence in Latin America

– In-game music scenes focusing on Latin American audiences and music genres

– Music scenes in Latin America anchored out of the game influenced by video game music

Submissions should be 6000–7000 words, in English, and should follow the journal’s style guide available here.

Articles should be emailed to by December 31, 2022. Authors should avoid clear identification of their name and affiliation throughout the text, and should remove all metadata from submission files. For additional information, please contact the issue’s Guest Editors directly at We welcome all questions from prospective contributors.